Monday, 29 August 2016

Summer 2016 personnal project




Above: Poncho boy (3dsmax + Ornatrix, Zbrush, Mari, Vray)


 

Above : woman head (maya, zbrush, Mari, guerilla render)

Above: Roman Empire Eagle (3dsMax, Zbrush, Mari, Guerilla render)

Sunday, 12 June 2016




My website will go under some changement after the 20th June to present betterly my work !

Until then please check my Linkedin : https://fr.linkedin.com/in/marie-el-kadiri-73903367

And the showreel on vimeo HERE

Here some extract:









Background and Props Modeling: "Baux de provence" Project

As a 4th year project, I participated in the making of 3 short documentaries about the life style in 13thcentury in the Baux de provence, France.
My main task was creating the props and backgrounds respecting the documentation and archives on this precise century. I also worked on putting the asset together and compositing.

 On top: All props and background mdoeling

On top: all modeling

 On top: Houses/windows and doors/bench/tiles modeling

 On top: all architectural modeling

Ifremer project: modeling and texturing

Ifremer (Institut Français de Recherche pour l'Exploitation de la Mer/ french institute of sea research and exploraiton), as toraise awareness about their work and researched, wanted to creat a little game on their website. People would be maniulating their last robot, the Victor 6000.
I worked on different modeling and texturing: the Robot and also some fishes.








Thursday, 1 January 2015

Wednesday, 10 September 2014

Get a glympse_ very short animated movie_3rd year in Supinfocom Arles

Entirely made by me, from the conception to the post production.
3dsmax
mudbox
after effect
Premier for sound editing and effect

Watch in on Vimeo

Screenshots:


Internship with DesGensbien

During May and June 2012, I was in an internship with the parisian studio DesGensbien ( website: http://www.desgensbien.com/ ).

The studio creates cg picture or animation for its customers, as well as web development.
The company is rather small, which permitted me to work on different projects on different levels.

Ifremer: video game

Ifremer is a company of underwater research. They wanted a video game in which we would control their underwater robot  "Victor 6000" during a mission to collect information.

I made the modeling and texturing of the Victor 6000 and also some environment plants, fishes and crustaceans.





Zio-Game: Viruz Warz



 On going video game project by Desgensbien. I made all the characters (the "hero" and all the fun virsuses you can see in the picture above),  and also the background (all the modeling and texturing).

I laso made the 3 images shown during the game (opening, start, game over)


Our little hero sends diferent hearts, armed with diferent weapons, to the viruses (each weapons being more efficient on a certain type of viruses). I made the modeling and texturing.



I also made a short animation/trailer for the game (set up, rigging, animation) !!
You can watch it on YOUTUBE 
Or on VIMEO

 
 Screenshots:





Sunday, 5 January 2014

Friday, 13 December 2013

Man Body_modeling_No texture




School project : accroding to model sheets, create the man body, using also the head done previously
3dsmax
Octber 2013

Sunday, 27 October 2013

Man Head


You can also watch the video on YOUTUBE here or on VIMEO here





School project, oct 2013: Modeling of a man's head according to model sheets, and texturing in mudbox. Here are the model sheets used for the modeling (that I after re-sized together)







Wednesday, 16 October 2013

Mushu





Personnal project : modeling the character Mushu, from what i could find on the internet as close as possible to model sheet.
Modeling time: 6h to 7h
Rendering in Vray
oct2013

Turaround: (also visible on youtube HERE or in Vimeo HERE)