Sunday, 13 October 2013

VW Car Rim_ first exercice on Vray





School project: modeling and rendering of a car rim according to model sheets.
First rendering with Vray that we are currently learning.

Time spent: 8h for modeling
Oct 2013

Nude sketch

Nude session with school.

The duration went from 10min to 2 mins, for both man and woman.

Duration: 10mins


Duration: 5min


duration: 2mins





Monday, 7 October 2013

iPod Station




School small project: modeling an ipod station, according to model sheets, without turbosmooth (use only of smoothing group).

3DSmax, around 10h to 12h.

october 2013

European Capital_very short movie



Also avaible on Youtube HERE or on Vimeo HERE

School project on 3dsmax, rendering Scanline, within a group of 5 persons during 2 weeks.
Theme: making people guess of a european capital in 10sec. Our city: Athènes.
Another rule in the exercice: we had to use some imposed colours, chosen randomly by the teachers.

My work on this project:
-All the modeling except the paving at the very beggining.
-Animation: owl shadow, fire's light.


September 2013





Tuesday, 9 July 2013

Human hand_first use of Mudbox texturing

Personal project, june 2013.
Around 3h of modeling, and also first use of the software Mudox for texturing.



 View on Mudbox:



Video sample :







Monday, 3 June 2013

L'embrayage: comment ça marche ? (the clutch )






Short documentary in CG, explaining how does a clutch works !
(this video, being a school project is in french).
This is my second work on group, this time with 5 persons. A very great exeprience on how to think from the beginning and realise a short movie on an imposed theme.

My personal work on this project:
-the all mecanic scene "explanation part": modeling, texturing, animation on 3dsmax
-traffic lights on after effect.

Of course, i was part in every choice made inside the group and worked all the time in connection with the others.
So much learned and still a lot of fun !

May 2013

Sunday, 26 May 2013

From Japan

Two personnal project, realised in december 2012/january 2013 using 3dsmax.