Wednesday, 10 September 2014

Get a glympse_ very short animated movie_3rd year in Supinfocom Arles

Entirely made by me, from the conception to the post production.
3dsmax
mudbox
after effect
Premier for sound editing and effect

Watch in on Vimeo

Screenshots:


Internship with DesGensbien

During May and June 2012, I was in an internship with the parisian studio DesGensbien ( website: http://www.desgensbien.com/ ).

The studio creates cg picture or animation for its customers, as well as web development.
The company is rather small, which permitted me to work on different projects on different levels.

Ifremer: video game

Ifremer is a company of underwater research. They wanted a video game in which we would control their underwater robot  "Victor 6000" during a mission to collect information.

I made the modeling and texturing of the Victor 6000 and also some environment plants, fishes and crustaceans.





Zio-Game: Viruz Warz



 On going video game project by Desgensbien. I made all the characters (the "hero" and all the fun virsuses you can see in the picture above),  and also the background (all the modeling and texturing).

I laso made the 3 images shown during the game (opening, start, game over)


Our little hero sends diferent hearts, armed with diferent weapons, to the viruses (each weapons being more efficient on a certain type of viruses). I made the modeling and texturing.



I also made a short animation/trailer for the game (set up, rigging, animation) !!
You can watch it on YOUTUBE 
Or on VIMEO

 
 Screenshots:





Sunday, 5 January 2014

Friday, 13 December 2013

Man Body_modeling_No texture




School project : accroding to model sheets, create the man body, using also the head done previously
3dsmax
Octber 2013

Sunday, 27 October 2013

Man Head


You can also watch the video on YOUTUBE here or on VIMEO here





School project, oct 2013: Modeling of a man's head according to model sheets, and texturing in mudbox. Here are the model sheets used for the modeling (that I after re-sized together)







Wednesday, 16 October 2013

Mushu





Personnal project : modeling the character Mushu, from what i could find on the internet as close as possible to model sheet.
Modeling time: 6h to 7h
Rendering in Vray
oct2013

Turaround: (also visible on youtube HERE or in Vimeo HERE)


Sunday, 13 October 2013

Personnal projects on Vray

After the first lessons on Vray, i decided to work back on my old project named "breakfast", originaly rendered with mental ray (see here). Modelised in july 2013, rendered in Vray in oct 2013



Using some object i already modelised for the "breakfast" i made this scenery, based on the theme "kitchen". Made in Oct2013. In progress.