Friday 13 December 2013

Man Body_modeling_No texture




School project : accroding to model sheets, create the man body, using also the head done previously
3dsmax
Octber 2013

Sunday 27 October 2013

Man Head


You can also watch the video on YOUTUBE here or on VIMEO here





School project, oct 2013: Modeling of a man's head according to model sheets, and texturing in mudbox. Here are the model sheets used for the modeling (that I after re-sized together)







Wednesday 16 October 2013

Mushu





Personnal project : modeling the character Mushu, from what i could find on the internet as close as possible to model sheet.
Modeling time: 6h to 7h
Rendering in Vray
oct2013

Turaround: (also visible on youtube HERE or in Vimeo HERE)


Sunday 13 October 2013

Personnal projects on Vray

After the first lessons on Vray, i decided to work back on my old project named "breakfast", originaly rendered with mental ray (see here). Modelised in july 2013, rendered in Vray in oct 2013



Using some object i already modelised for the "breakfast" i made this scenery, based on the theme "kitchen". Made in Oct2013. In progress.









VW Car Rim_ first exercice on Vray





School project: modeling and rendering of a car rim according to model sheets.
First rendering with Vray that we are currently learning.

Time spent: 8h for modeling
Oct 2013

Nude sketch

Nude session with school.

The duration went from 10min to 2 mins, for both man and woman.

Duration: 10mins


Duration: 5min


duration: 2mins





Monday 7 October 2013

iPod Station




School small project: modeling an ipod station, according to model sheets, without turbosmooth (use only of smoothing group).

3DSmax, around 10h to 12h.

october 2013

European Capital_very short movie



Also avaible on Youtube HERE or on Vimeo HERE

School project on 3dsmax, rendering Scanline, within a group of 5 persons during 2 weeks.
Theme: making people guess of a european capital in 10sec. Our city: Athènes.
Another rule in the exercice: we had to use some imposed colours, chosen randomly by the teachers.

My work on this project:
-All the modeling except the paving at the very beggining.
-Animation: owl shadow, fire's light.


September 2013





Tuesday 9 July 2013

Human hand_first use of Mudbox texturing

Personal project, june 2013.
Around 3h of modeling, and also first use of the software Mudox for texturing.



 View on Mudbox:



Video sample :







Monday 3 June 2013

L'embrayage: comment ça marche ? (the clutch )






Short documentary in CG, explaining how does a clutch works !
(this video, being a school project is in french).
This is my second work on group, this time with 5 persons. A very great exeprience on how to think from the beginning and realise a short movie on an imposed theme.

My personal work on this project:
-the all mecanic scene "explanation part": modeling, texturing, animation on 3dsmax
-traffic lights on after effect.

Of course, i was part in every choice made inside the group and worked all the time in connection with the others.
So much learned and still a lot of fun !

May 2013

Sunday 26 May 2013

From Japan

Two personnal project, realised in december 2012/january 2013 using 3dsmax.



Echappée Belle_ short animated movie

School project in pairs:
Realising a 1min animated movie in paper stop-motion.
3 days of shooting, 5 days of compositing/editing/sound design.

April 2013

Linked to the video (VIMEO):  here

Some pictures :


The Old Suitcase


School project to start on texturing with 3dsmax.
March 2013

Conquering Face / Drapé

     School project: May 2012, pencil drawing on white paper                  
School project, spring 2012, white and black Pencil on brown paper.

Work Chair

Personnal project for training on 3dsmax
Dec 2012

Outside acrylic painting: The roman graveyard



Acrylic painting, school project:
View from the Roman graveyard in Arles called "Alyscamp".
September 2012

Here are quick paintings realised in the same condition:

Face study_ from sculputure



Different studies on the human face, realised in 2012.
Pencil Drawing

LEGO_3dsmax_ first cg work


First modelisation, using editable Poly. No texture and no lights, only work on modelisation.
From a precise model sheet of a LEGO

Oct 2012
School Project